![]() The following year, Mattel sold off their The Learning Company assets to Gores Technology Group. In 1998, The Learning Company was acquired by Mattel for $3.7 billion. The winning essay, a new adventure for the ClueFinders crew, won its writer an iMac. ![]() Sponsored by The Learning Company, the competition was open to 3rd-6th grade classrooms in the United States. ![]() ClueFinders held a writing competition in 2001. These releases were followed by noneducational bonus discs. Six games were released across 1998–1999, while 20 each saw one new ClueFinders game. Later that year, The Learning Company used ClueFinders 4th Grade Adventures as the prototype for Internet Applet technology that allowed users to download supplementary activities from the ClueFinders website. The ClueFinders 4th Grade Adventures was announced on July 13, 1998. The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in 1998 and most of the subsequent games were released within the next two years. History The Learning Company era (1997–2001) ĬlueFinders was conceived as a continuation of the Reader Rabbit series, appealing to the older 3rd-6th grade levels.
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